Accessibility at spelling.live
This is a plain status page, not marketing copy: what genuinely works today, what's still limited, and what
we're doing about it. For the story behind this work, see our
accessibility blog post. Found something that doesn't
work the way it's described here? Tell us - this page gets corrected, not defended.
Core practice
The main spelling practice flow - picking, typing, writing and saying words, hints, reports, settings.
Yes
Reduced motion.
Honoured throughout - coin bursts, level-up animations and other decorative motion turn off when your
device's reduce-motion setting is on.
Yes
Zoom.
Pinch zoom is off by default (a past bug meant it could get stuck zoomed in with no way back). Turning on
"Pinch zoom" in the Parent panel re-enables it, paired with an always-visible Reset zoom button so that
failure mode can't happen again.
Yes
VoiceOver & Voice Control.
Every screen in the core app - home, practice, settings, reports - carries proper labels and focus
order.
Partial
Contrast.
We're mid-way through a token migration to fix the last of our low-contrast text and colours. Not
finished yet.
Also: adjustable reading font (including OpenDyslexic), five colour overlay tints, adjustable letter/line
spacing, adjustable speech speed, and Low-pressure mode (removes timers and leaderboards from bonus games) -
all per child, all in the Parent panel's Accessibility section.
Arcade games
The bonus games are optional - practice always works the same regardless of these games' accessibility.
Turning on "Screen-reader friendly games" in the Parent panel only offers the games below
marked Yes, so a VoiceOver or Voice Control user never runs into one of the No games by accident.
Yes
Word Lock, Ring, Crossword.
Turn-based, fully labelled, operable with a keyboard or switch device - no drag gesture or split-second
timing required.
No
Word Search, Boggle, Word Builder.
These need a continuous drag or trace gesture with no keyboard equivalent - a label alone doesn't make a
drag-only control operable.
No
Whac-A-Word, Letter Climb, Letter Maze, Spell Sprint, Balloon Pop / Spell Buzz.
Real-time games with moving hazards or disappearing targets. Some of these have labelled move/jump/slide
controls, but there's currently no non-visual way to know when to use them - so we don't count them as
genuinely playable without sight, even where the buttons themselves are accessible.
What we're working on
- Finishing the colour-contrast token migration (currently the main open gap).
- An alternate, non-drag input mode for Word Search, Boggle and Word Builder.
-
Audio cues for the real-time games, so labelled controls become genuinely playable, not just operable.
This list changes as we ship - it's a living page, not a one-time statement.
← Accessibility blog post ·
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