Accessibility at spelling.live

This is a plain status page, not marketing copy: what genuinely works today, what's still limited, and what we're doing about it. For the story behind this work, see our accessibility blog post. Found something that doesn't work the way it's described here? Tell us - this page gets corrected, not defended.

Core practice

The main spelling practice flow - picking, typing, writing and saying words, hints, reports, settings.

Yes Reduced motion. Honoured throughout - coin bursts, level-up animations and other decorative motion turn off when your device's reduce-motion setting is on.
Yes Zoom. Pinch zoom is off by default (a past bug meant it could get stuck zoomed in with no way back). Turning on "Pinch zoom" in the Parent panel re-enables it, paired with an always-visible Reset zoom button so that failure mode can't happen again.
Yes VoiceOver & Voice Control. Every screen in the core app - home, practice, settings, reports - carries proper labels and focus order.
Partial Contrast. We're mid-way through a token migration to fix the last of our low-contrast text and colours. Not finished yet.

Also: adjustable reading font (including OpenDyslexic), five colour overlay tints, adjustable letter/line spacing, adjustable speech speed, and Low-pressure mode (removes timers and leaderboards from bonus games) - all per child, all in the Parent panel's Accessibility section.

Arcade games

The bonus games are optional - practice always works the same regardless of these games' accessibility. Turning on "Screen-reader friendly games" in the Parent panel only offers the games below marked Yes, so a VoiceOver or Voice Control user never runs into one of the No games by accident.

Yes Word Lock, Ring, Crossword. Turn-based, fully labelled, operable with a keyboard or switch device - no drag gesture or split-second timing required.
No Word Search, Boggle, Word Builder. These need a continuous drag or trace gesture with no keyboard equivalent - a label alone doesn't make a drag-only control operable.
No Whac-A-Word, Letter Climb, Letter Maze, Spell Sprint, Balloon Pop / Spell Buzz. Real-time games with moving hazards or disappearing targets. Some of these have labelled move/jump/slide controls, but there's currently no non-visual way to know when to use them - so we don't count them as genuinely playable without sight, even where the buttons themselves are accessible.

What we're working on

This list changes as we ship - it's a living page, not a one-time statement.

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